Month: October 2015

Past Stain

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“The stain is spreading to your past.”

She blinked, staring down at the words, which stared right back at her. “What am I supposed to do with this?” she asked, waving the scrap of paper about.

The coach frowned. “Just try to let it inspire you,” she said before hovering on to one of the other writers.

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Blue Tea Games and the Dark Parables Series

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Not sure exactly how I got on to the Dark Parables series, or hidden object games, or the Big Fish games interface. All I know is, I started playing them sometime last year, tore through the whole series, and swapped part-way through to buying the extra-features collector’s editions. I started getting really excited for new releases and then… the excitement dissipated a little.

From the top:

Blue Tea Games is a game studio that puts out primarily “hidden object” games, where the plot is moved along by a series of small puzzles, most of which involve picking out specific objects from a cluttered scene. I find this a fantastic game genre for me, since it provides a very relaxing level of challenge and generally comes in games with beautiful art and music. What’s more, HOGs pretty commonly come with several different difficulty levels, of which I usually select the middle one. Many of the really good games have thematic objects hidden throughout, and discovering all of them is a fun extra challenge.

One of Blue Tea‘s most exciting series is/was the Dark Parables games. This is a series of adventures in which a nameless protagonist called “the Fairy-Tale Detective” investigates strange, magical occurrences all over the world, only to discover the source of the mischief to be a fairy-tale character run amok. The twist that draws you in is that the fairy-tales are mashed up, crossed over and fused rather liberally, which allows certain characters to serve multiple roles in different stories. If you were personally insulted by not being able to like Once Upon a Time, you might find these games comforting.

The games have a rough chronological order and playing them out of order gives mystery spoilers. Generally, though, that’s not really the main draw. They are beautifully drawn, intricate and rich with details and motifs. The visual language of the games is distinct and recognizable and truly, to me, the very best thing about them. Unlocking the titular “parables” gives a little insight into how the original tales were forged into an amalgam.

The characters are fun but not very deep. The villains are frequently heroic characters turned dark by adverse circumstance, and last-minute redemption is pretty common. In addition to the fairy tale amalgams, the games add some original characters, of which my favorite is undoubtedly Queen Ivy, Briar Rose’s sister.

I played the games out of order beginning with Rise of the Snow Queen, before tracking back to the first game, The Curse of Briar Rose to get the full experience. Given my love for the games’ aesthetic, the entries I remember most fondly are The Exiled Prince, about the curse of frog prince, and The Ballad of Rapunzel, which adds my other favorite original character.

After the Rapunzel game, Blue Tea apparently sold the whole brand to a game studio called Eipix. Quite coincidentally, while googling around for game information, I discovered that I am not the only fan of the games who was less enamored of their two most recent additions. A trailer for a third game has been released, so I am waiting to see if I feel better about that one.

Meanwhile, I replay some of the earlier games in an attempt to catch all of the extras and bonuses, and use earned credits to upgrade the regular versions to collector’s editions. However, I am due to replay The Little Mermaid and the Purple Tide, since I seem to remember very little of it. Of all the hidden object games that I’ve played through the Big Fish app, the Dark Parables games are still by far my favorites.

Crossposted to Dreamwidth.

Icon 2015: Guest of Honor Ted Chiang

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Every now and then Icon manages to acquire a major international writer as a guest of honor. It always seems like such a great opportunity, but on the other hand, I’m often only faintly familiar with the authors in question and their work. This year was an exception. Having just recently embarked on my career as a professional writer, and being that I’m still struggling with the specific demands of writing proper short stories, this year’s guest of honor events seemed too good to miss.

The festival takes place over three days during Sukkot and there are events all day long (and well into the night). Although I decided I couldn’t afford to write three full days off for writing, I was adamant that I would make the most and pre-ordered tickets to three evening events. These events were a panel on the subject of “the search for a perfect language”, a general short stories panel, and a one-on-one Q&A. Alas, I got ill on the second day and ended up missing the final event (the Q&A) which I was most looking forward to, along with the closing event where awards are announced.

The first panel was very interesting. The subject of language in science fiction is of perennial interest to me, not least because I’m myself bilingual. What I hadn’t realized (not being a linguist) is that “perfect language” is actually a quite specific piece of terminology. It describes, as best as I could understand, a language in which it is possible to perfectly express the speaker’s intent, without ambiguity. As a writer, obviously this seems like a terrible idea, because without ambiguity literature loses much of its magic. But, as a computer programmer, I’m a lot less worried.

All in all, it was very interesting and I’m very glad I got to hear it.

The second panel was a bit of a mess. I, like some others on the audience (and, I got the impression, also the panel moderator) got the feeling that the two Israeli panelists were dominating the conversation and injecting too many personal references and inner jokes. There was still a lot of interest to listen to, in between arguments about who won the most Geffen awards and short slips into Hebrew. ‘Where do you get ideas from?’ cropped up but also, more interestingly, some questions that were more about the process of transitioning the raw idea into a story-shaped concept.

I’m still sorry I missed the third event, but glad I went to the ones I did, especially the language panel. I’m even more glad that this gave me a good impetus to look up some of Ted Chiang’s short stories online and find out for myself why he’s so highly regarded. The stories I read are very high-concept based and feel like a distillation of the core process of creating science fiction. A novel scientific concept, a series of speculations, potential social implications and finally, their impact on the individual human.

A good week, despite my illness.

Crossposted to Dreamwidth

Support Me on Patreon

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You can now support me on Patreon. A link has been added to the blog’s navigation strip.

I am very grateful to all my readers for their support, comments and appreciation over the years. Commenting on posts and linking to my blog were and are enormously encouraging for me. Now in addition to that you have the option to offer material support, which will allow me to continue writing full-time as I have been for the past several months.

The Katabasis of Queen Esther

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A knock came on her door.

Vashti raised her eyes from her book and glanced at the golden door, then cast them down again to look at the hound that lay at her feet.

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