Month: February 2016
2015 Hugos Eligibility Post
Nominations for WorldCon 74‘s Hugo Awards opened earlier this month, and will remain open until the end of March. Hugos are awarded in a number of different categories. In 2015, I wrote a number of short stories and other works that meet the qualifications.
Works that qualify for the short story category (stand-alone stories):
- “The Katabasis of Queen Esther“, originally posted on March 2015 (1666 words).
- “Hail the Hunter“, originally posted on June 2015 (3500 words).
Works that qualify from the Collar of the Damned ‘verse:
- “Laying Low, Biding Her Time” (992 words).
- “Fighting Fair” (1039).
Reviews and other posts that qualify for the related works category:
- Review of Naomi Novik’s Uprooted (August).
- Cold Women, a review of CW’s The 100 (September).
- Bounty Hunters in Space, a review of SyFy’s Killjoys and Kameron Hurley’s God’s War (November).
- Review of Failbetter Games’ Sunless Sea (November).
- Every Hero Needs a Villain, a perspective on CBS’s Supergirl (December).
- Review of Star Wars: The Force Awakens (December).
Adventures in Twine: the Unicorn Trilogy
Although I have mentioned it elsewhere on social media, I haven’t discussed my games here much. Over the last few years, I’ve been dabbling in making hypertext games and stories using Twine, a wonderfully simple and flexible platform. It proved the perfect tool for making tiny little mini-games, light-weight and playable in a couple of minutes. Bearing in mind, of course, that the several minutes of gameplay took several hours to write, code and test.
It took some time before I was comfortable enough with Twine to create something that I could call a complete product. Once I did, and uploaded the final product to the lovely philome.la, the page seemed a little desolate. I looked at it and wanted it to be full of links to different games! Well, creating a portfolio of games takes some time and effort, even if they’re the sort of games that can be completed inside of six hours. But if a writer is not going to be realistic about their goals, they can at least be brave for them.
My first complete Twine adventures, the “Unicorn Trilogy”:
- “Box of Unicorns“, a cute cotton-candy colored romp where you collect small colorful unicorns to no apparent end.
- “Box of Unicorns: the Gritty Reboot” a.k.a. Unicorn Hunt, a low-rent grimdark post-apocalyptic parody, based on code almost identical to its predecessor, but with the added possibility of a bad end.
- “Unicorn Wars“, a heroic pseudo-epic in which you are called to defend unicorn-kind against sundry enemies. Slightly more complex gameplay with a countdown and a bad end.