It is the story of Thalia, a princess on her way to an arranged marriage. The story follows Thalia as she arrives at the kingdom meant to be her future home and gets to know her future husband, tracking her responses to her environment, positive and negative. As the wedding nears Thalia can choose to explore the castle and get to know some of its inhabitants, and at the end of the game the player makes a decision based on Thalia’s overall impressions: to go through with the wedding, or cancel it.
This early version of the game is fully playable and features character customization and four different endings.
An excerpt from the game’s opening will be available on my Patreon later this month.