Month: January 2017
Niche – an Eco-Romp to Give Linnaeus Nightmares
The game’s full title is Niche: a Genetics Survival Game, and thank Darwin fish for that, because “niche game” is the worst Google search term in history.

Anyhoo. Niche is an eco-bio-something sim that charges the player with raising a pack of vague mammalian critters, collecting food, breeding, fighting off predators, and exploring their surroundings. The game world’s science is a biological grab-bag of sorts. Differently colored tiles represent different “biomes” with different physical characteristics. Each critter has its own genome, where some traits divide to dominant versus recessive, and others mix interestingly, like fur color. A “mutation menu” lets the player pick specific traits to introduce into their newly-bred nichelings, rolling the dice and letting the odds determine the outcome. “Immunity genes” exist to discourage consanguinity. Later in the game’s life cycle, “alpha/beta” status for critters was also introduced.
Lumberjanes Vol. 1

My fall’s reading has been not nearly so prolific as the summer or spring had been. Since Icon wrapped up in October, I still haven’t finished the small pile of graphic novels sitting on my shelf, gazing at me, forlorn. NaNoWriMo happened and I was focused on trying to break barriers in my own writing and, frankly, November had been a rough month for everyone.
It’s a good thing I started out with Lumberjanes, then. This comics series, bound up in four-issue trade paperbacks, hovers somewhere between young adult and middle grade. Though nominally a fantasy adventure book, it’s a little more unrestrained in its fantastical exploration than I’m used to seeing in YA. The art style is vibrant and compelling, but the human figures are stylized enough that the age of the protagonists stays ambiguous. The summer camp environment and the bright and cheery atmosphere give it an overall middle grade vibe.