Month: January 2018
The year-end mood has been upon me for weeks. 2017 feels like it’s been fleeing from under me, while at the same time, in retrospect, it’s been one of the longest years of my life. It’s hard to think of the passing year without remembering all that I didn’t accomplish. I had big ideas for this year, ideas that didn’t pan out quite as I’d hoped.
My plans to complete a playable game, top to bottom, met with repeated setbacks. I had hoped to have the final version of Girlfriend Material complete for release before the end of the year. Now I’m uncertain of when I’ll be able to set a hard release date for the game at all.
Work stress and real-life circumstances prevented me from dedicating myself to NaNoWriMo as I’d planned, though I participated in the latter half and managed to rehabilitate my daily writing habits. I ended November with ten thousand written words that I hadn’t had before, setting the course for a story sun out of 2016’s wordier — but still unsuccessful — NaNovel.
Apart from NaNoWriMo and my daily pages, I hadn’t tracked my word count at all in 2017. I think 2018 is as good a time as any to resume that habit. I hate to find myself at the end of the year, or even the week, looking back and unable to effectively assess how much progress I’ve made. 2018 is already looking to be a year of big changes for me, and the first one of those is going to be reviving my meticulously color-coded spreadsheets.
I plan to keep writing games and short stories in the year to come. January will bring my very first professionally published work, and hopefully also a review for the last book I read in 2017, Ann Leckie’s Ancillary Justice. Behind the curve, I’m afraid, but better late than never. I’m also looking forward to the second iteration of Finally Finish Something Jam as an incentive to step up my work on Girlfriend Material.
There’s a great deal to (remind myself to) look forward to.
Happy New Year.