Writing Matters

Girlfriend Material Demo Out Now!

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Girlfriend Material is a Yuri Game Jam 2017 project.

The first Girlfriend Material demo is now out on itch.io. The demo introduces our protagonist, Lavinia von Adeline, and her ambition to design and build a robotic girlfriend AI for herself. Other characters appearing in the demo include: Jenny Jones, Lavinia’s mythological ex-girlfriend; Professor Eugenia, her mother; Ms. Margaret, her gossipy yet well-meaning neighbor; and Kasper, the helpful clerk at the hardware store.

Girlfriend Material is a hybrid visual novel dating game where you the player get to build a robot girlfriend and determine her personality from three predefined archetypes. The game is written in the Ren’py engine. Our team includes myself as writer and programmer, TellerFarsight as co-writer, and blankd as character artist. We hope to release the full free-to-play game in early November 2017.

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Yuri Game Jam 2017

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Girlfriend Material is a soft sci-fi/romance visual novel.

It’s Yuri Game Jam season! A season to be especially queer in.

I know I mentioned before that I adore game jams. Deadlines tend to bring out my best work and I love the opportunity to potentially work with new people, not to mention I will jump at any opportunity to stretch my creative muscles. Yuri Jam is dedicated to stories centering queer female characters, which is familiar territory for me. The project I elected to develop, though, is something of a romantic comedy, which dips just slightly into camp territory.

Our protagonist is a self-styled mad scientist, a brilliant scientist who abandoned the world of academic research to recklessly pursue her own projects with no oversight. While she makes her living from the patents she takes out on her gadgeteering, she now faces her most ambitious invention yet. After years of romantic strikeouts, a phone-call from a concerned ex-girlfriend prompts her to take an entirely new approach to matters romantic, and she decides to build herself a robot girlfriend.

Yuri Game Jam is a two-month jam which takes place over the course of September-October 2017. I hope to complete the game, with three full romance routes, by the end of the jam. Accounting for last-minute complications, the estimated date of release is early-to-mid November. I will be posting progress updates on the Zinc Alloy Tumblr blog, and updating more regularly on the ZA Discord channel.

Crossposted to Dreamwidth.

On Writing and Politics

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Lately a lot of writers whose blogs or social media I follow have gotten messages from readers saying that they should “stay out of politics” and stick to writing. Every time  see a message like that I think back to all the reviews I’ve read that have described a book as political or politically-themed. I wonder where all these authors are whose work isn’t political. How do you write without writing about politics? It is the thing that structures the very reality around us. Perhaps this seems obvious to me because opting out of political thought hasn’t ever been an option for me.

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National Novel… Again

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One of the best things I’ve done as a novice game dev is get involved in game jams. Itch.io’s Finally Finish Something Jam motivated me to finish the alpha of my largest Twine project to date, Wreath of Roses, and submit it for feedback. After that was done I took a short break to focus on short stories, and just as I was wondering what my next project should be, I remembered that March is NaNoRenO.

I’ve blogged about NaNoWriMo before. It’s a month-long challenge to complete a novel draft, which has been running for years and engaged thousands of writers. NaNoRenO takes its inspiration from there, but is a rather more modest affair. The challenge is to create a visual novel or story-driven game, in one month. While some people can work alone to create all the writing, code and art for their game, most people prefer to work in teams and focus on their strengths.

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Nothing Is Wasted – That Old NaNo Update

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I promised an update after NaNoWriMo, didn’t I? And now it’s been nearly a month since I wrote my fifty thousand words, and I still haven’t written anything. A lot of things got put on the back-burner for November, and so December has been pretty busy. I didn’t find a lot of time to set aside for contemplating the nature of my chaotic little manuscript, and how to move forward with it. Although I’d been meaning to break my habit of adopting overly ambitious story ideas, and then getting stalled trying to solve them…

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NaNoWriMo 2016

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Tomorrow November begins, and with it NaNoWriMo, the yearly celebration of writers getting together and vowing to hold each other accountable to one promise: write fifty thousand words in a month. I tried participating in NaNoWriMo once or twice in the past, about ten years ago. Although I had free time aplenty and I pushed hard on my novel idea, of which I was very fond, I didn’t win either time. Neither did I get a complete manuscript from it. In fact, I’ve never successfully completed a novel.

For a while, this was a source of great stress to me. When I envisioned my writerly future as a kid, it involved a shelf lined with books with my name on them, and the books were invariably fantasy novels. Novels were are are most of what I read. I didn’t adjust to regularly reading short fiction until quite recently, and I learned pretty quickly that it’s no use trying to write something that you don’t read. Every fiction magazine will quite rightly expect you to read a few of its issues before you even consider submitting.

Last year during NaNoWriMo I was unemployed and dedicating myself to writing more or less full-time. Ostensibly, that would have been the perfect time in which to make my next attempt. But I had determined that my mind was shaped for short fiction, and I was making my stand on a fictional universe built out of interconnected short stories. It was a fairly bold project in its scope, and ended up being less of a success than I’d hoped, creatively or otherwise. It did force me to stretch my muscles, though, and I learned a great deal about what was missing from my writing toolbox.

Now I have determined that it’s time to make a similar attempt, but more consciously. Going into November, I hope to put down fifty thousand words of continuous narrative, but I don’t fully expect to get a novel out of it. In fact, since I’m entering the race with almost no preparation, I expect the result to be rather an inelegant mess. My challenge right now is nothing more complicated than to start at the beginning and make it all the way to the end. It just so happens that this is one of my major vulnerabilities as a writer, and I’m beginning next month’s challenge partly in order to address this unacceptable gap in my toolbox.

Another challenge I’ve set myself is to write unselfconsciously, to turn off the inner editor, which is exactly what NaNoWriMo is designed to do. I like to produce polished material, of course, but as the saying goes, perfect is the enemy of done. Turning off the inner editor means you relegate her job to an outer editor, which is the person most qualified for the job to begin with. I hope this drive for unselfconsciousness will help me touch on some more sensitive issues, that I have been avoiding writing about for a long time.

Meet me back here in a month or so to see what sort of results this experiment produced.

Crossposted to Dreamwidth

New Game: Wreath of Roses

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Wreath of Roses is a 16,000 word text game written in the Twine engine and playable through any JavaScript-supporting web browser.

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Wreath of Roses is a project from Zinc Alloy Games.

It is the story of Thalia, a princess on her way to an arranged marriage. The story follows Thalia as she arrives at the kingdom meant to be her future home and gets to know her future husband, tracking her responses to her environment, positive and negative. As the wedding nears Thalia can choose to explore the castle and get to know some of its inhabitants, and at the end of the game the player makes a decision based on Thalia’s overall impressions: to go through with the wedding, or cancel it.

This early version of the game is fully playable and features character customization and four different endings.

An excerpt from the game’s opening will be available on my Patreon later this month.