choice of games

Turncoat Chronicle is now in open beta!

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Turncoat Chronicle beta version 0.11.1.

After nearly five years, my fantasy intrigue text game Turncoat Chronicle is now officially in open beta, undergoing the last round of testing and editing before being submitted for publication.

Writing the game has been a long process, from its conception as a villain-centered story in April of 2018, to the first round of feedback for chapter 1 in June of the same year, through several rewrites and round after round of private testing. As I put the final touches on the game’s epilogue, I had to revisit old code, written years ago and left untouched since then. I received valuable feedback that allowed me to improve areas of difficulty that I hadn’t anticipated but also reassured some of my other concerns.

At this stage of writing, I’m incredibly proud of the game that I’ve created. I’m happy to share it with my readers during this beta period, and I hope they can love this little story as much as I have done, for the past five years.

Version 0.11.1 of Turncoat Chronicle can be played here, or through the official development thread, where feedback can also be left.

Evertree Saga – “And then the murders began.”

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The Evertree Saga: Evertree Inn
Title banner of Evertree Inn

Evertree Inn is a mystery text adventure from Choice of GamesHosted Games label, featuring an amateur detective untangling a cobweb of clues and secrets, but set in a by-the-book fantasy role-playing world, complete with elves and dwarves, mages and rogues, and all the rest. Sordwin is the sequel to Evertree, which can continue the adventure with a character from Evertree, or be played independently.

The Evertree Saga: Sordwin
Title banner of Sordwin

The premise of Evertree Inn is bare-bones. The game has a vested interest in speeding through the niceties of character generation, and dropping the player right in the middle of “and then the murders began”. This is just what a good detective mystery ought to do, in my opinion, and it contributed a lot to how readily the game drew me in, even in a time when I had found myself stuck in the middle of several other — otherwise excellent — games. You play a young adventurer, recently come of age and out to seek their fortune in the world. Much of the customization revolves around preset RPG concepts of race and class, though space is given for gender and sexuality, to propel the optional romantic side plot.

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Intrigues and Influences

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Turncoat Chronicle is a fantasy intrigue interactive fiction game.

Since last May I’ve been working intensively on a new interactive fiction written in ChoiceScript language, titled Turncoat Chronicle. My previous attempt at writing a ChoiceScript game did not go well, but with a year’s worth of writing experience I decided to revisit the draft of the old game and re-spin it into a new story, told from a different point of view. Restructuring the narrative gave it a new lease of life, and my strict adherence to limiting the scope of the story means I have great hopes of completing it in a reasonable time frame.

 

Like the game it spun out of, and like several of my other writing projects in progress, Turncoat Chronicle occupies a complicated fantasy world, alien to our own, but without magic and religiously agnostic. Its setting, the kingdom of Koth, is known within its own world as a militant and battle-ready nation. Despite this, combat does not form the bulk of the story’s plot, nor the game mechanics. It lives in an uncomfortable subgenre, where talking typically solves more problems than stabbing: political fantasy.

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Blood Magic and Rebel Scum

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Choice of Rebels: Uprising – the rebellion lives.

Choice of Rebels: Uprising is an interactive text game from Choice of Games. I previously reviewed their game The Daring Mermaid Expedition, and have also played several of their other games, notably the Affairs of the Court trilogy. As implied by the name, the game’s plot involves an uprising against a corrupt empire in which you, the player character, play the role of both instigator and leader. As in all Choice of Games offerings, this game is rich and divergent, with hundreds of choices large and small that can affect the outcome of the plot.

One of the game’s main strengths is in its worldbuilding. The world of the Karagond Hegemony is richly drawn and thoroughly outlined in the attached codex, which is accessible from the game’s stats screen. The centuries-old empire has swallowed up the nations that preceded it and morphed their religion into a doctrine in support of their brutal hierarchies. This world order is held in check by theurgy, a vastly powerful kind of blood magic restricted to elite practitioners, and requiring the yearly sacrifice of thousands of serfs to power it. The game does an elegant job of intertwining the cultural and historical elements of worldbuilding with this deeper, more metaphysical aspect of the plot. While at times confusing, it also provides a richness that long-time readers of epic fantasy can appreciate.

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Adventures with Mermaids

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Web cover art for The Daring Mermaid Expedition.

I’ve been obsessed with mermaids since I first watched Disney’s The Little Mermaid when I was six years old. Reportedly, after the movie I menaced my father with complex natural science questions like ‘what do mermaids eat?’ Fairy tales never really stopped having an appeal for me, even as a teenager when I grew frustrated with their simplistic and formulaic nature. It’s a good thing, too, because studying fairy tales taught me more about writing than almost anything else. To this very day, there are some words that, if I see them on a book cover, will spark an immediate interest: “dragon”, for example. Or “mermaid”.

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