Solstice is a mystery visual novel from MoaCube, which previously brought us Cinders, one of my all-time favorite games. It’s been highly anticipated by myself and others since being announced about three years ago. As advertised it replicates the immaculately painted art style of Cinders, with the addition of small animations that enliven the sprite interactions. The writing style is similar to Cinders, but much more polished. With complex characters and a more complex plot, it’s at least as engaging and replayable as its predecessor, with the promise of good and bad ending in multiple variations each.
The central conceit of Solstice is its setting, a magical eco-bubble that lives in the heart of a frozen tundra, like a massive hothouse. The city, known only as the Jewel of the North, is the source of mystery and intrigue that pushes the plot along. Throughout the game, it is almost invariably referred to only as “the city”, which serves to underscore how central it is to the narrative, as well as to the lives of the characters living in it. Their suffering, whether self-inflicted or at the hands of the ruling merchant families, always seems to trace back to the city and its strange, compelling power. In this way, it is set up to serve as the game’s speechless but menacing antagonist.