One of the best things I’ve done as a novice game dev is get involved in game jams. Itch.io’s Finally Finish Something Jam motivated me to finish the alpha of my largest Twine project to date, Wreath of Roses, and submit it for feedback. After that was done I took a short break to focus on short stories, and just as I was wondering what my next project should be, I remembered that March is NaNoRenO.
I’ve blogged about NaNoWriMo before. It’s a month-long challenge to complete a novel draft, which has been running for years and engaged thousands of writers. NaNoRenO takes its inspiration from there, but is a rather more modest affair. The challenge is to create a visual novel or story-driven game, in one month. While some people can work alone to create all the writing, code and art for their game, most people prefer to work in teams and focus on their strengths.
I promised an update after NaNoWriMo, didn’t I? And now it’s been nearly a month since I wrote my fifty thousand words, and I still haven’t written anything. A lot of things got put on the back-burner for November, and so December has been pretty busy. I didn’t find a lot of time to set aside for contemplating the nature of my chaotic little manuscript, and how to move forward with it. Although I’d been meaning to break my habit of adopting overly ambitious story ideas, and then getting stalled trying to solve them…