year in review
It’s been a long time since I updated this blog. Life is full of twists and turns, and sometimes new priorities have to override preexisting obligations. I spent the latter half of 2018 focused on my two ongoing projects, Turncoat Chronicle and an unnamed novel. I chose to prioritize those works over reviews and blog posts. Then I had a long stretch of time where my day job had to take priority, and even finding time to work on my game was a challenge. Once I had reclaimed my writing time and started making major progress on the game again, another thing popped up. And so on, so life goes.
Lately, though, it occurred to me that it was time to post a small update on my recent writerly activities. During May and June I have been hard at work on both the game and the novel, while at the same time planning ahead for what my next ChoiceScript project might be. I examined and discarded a large number of promising ideas, which is why I am holding back on discussing the details of the current idea, at least until I’m certain that it’s taken root.
Since February, Turncoat Chronicle has been undergoing a closed beta testing process. Both feedback and changes resulting from it have been extensive. Some of the comments were expected, others less so. Revising and expanding chapter two, the meatiest section of the game, has also helped me rethink the structure for chapter three, which will require further revising when I get back to it. Readying the next beta version is my top priority at the moment, and to that end I’m working full-tilt on the second half of chapter two, including the much-anticipated romance scene.
The year-end mood has been upon me for weeks. 2017 feels like it’s been fleeing from under me, while at the same time, in retrospect, it’s been one of the longest years of my life. It’s hard to think of the passing year without remembering all that I didn’t accomplish. I had big ideas for this year, ideas that didn’t pan out quite as I’d hoped.
My plans to complete a playable game, top to bottom, met with repeated setbacks. I had hoped to have the final version of Girlfriend Material complete for release before the end of the year. Now I’m uncertain of when I’ll be able to set a hard release date for the game at all.
Work stress and real-life circumstances prevented me from dedicating myself to NaNoWriMo as I’d planned, though I participated in the latter half and managed to rehabilitate my daily writing habits. I ended November with ten thousand written words that I hadn’t had before, setting the course for a story sun out of 2016’s wordier — but still unsuccessful — NaNovel.
Apart from NaNoWriMo and my daily pages, I hadn’t tracked my word count at all in 2017. I think 2018 is as good a time as any to resume that habit. I hate to find myself at the end of the year, or even the week, looking back and unable to effectively assess how much progress I’ve made. 2018 is already looking to be a year of big changes for me, and the first one of those is going to be reviving my meticulously color-coded spreadsheets.
I plan to keep writing games and short stories in the year to come. January will bring my very first professionally published work, and hopefully also a review for the last book I read in 2017, Ann Leckie’s Ancillary Justice. Behind the curve, I’m afraid, but better late than never. I’m also looking forward to the second iteration of Finally Finish Something Jam as an incentive to step up my work on Girlfriend Material.
There’s a great deal to (remind myself to) look forward to.
Happy New Year.
And so, 2015 is over. It’s been an interesting year. I’m not certain whether I can comfortably look back on 2015, but I feel confident in saying that I look forward to 2016, and that’s no mean feat. My writing goals for the past seven months have mainly been “write!” and so it’s difficult for me to assess how well I’ve met them. I accepted some new challenges and took some new risks.
Here are a few things I am happy about, this year-end: